Skills: 20 Base except sense
Acrobatics
Acting
Alertness
Archery
Athletics
Blades
Blunts
Cyber-warfare
Decipher&translate
Defense
Demolitions
Electronics
Engineering
First Aid
Gunnery
Heavy-arms
Influence
Long-arms
Medicine
Navigation
Pilot Aerospace
Pilot Ground Craft
Pilot Watercraft
Repair
Scanning
Sense 50 base
Short-arms
Sneaking
Survival
Thievery
Thrown
Unarmed
Description
Acrobatics- Used for jumping and balance checks.
Acting-The act of lying, conning, and impersonating.
Alertness- Used for spotting and listening also finding hidden loot and traps.
Archery- The use of bow or such like weaponry for the purpose of attacking.
Athletics- Used for climbing and running checks.
Blades- The use of bladed weapons for the purpose of attacking.
Blunts-The use of blunt weapons for the purpose of attacking.
Cyber-warfare- Hacking, cracking, or bypassing computer firewalls and fail safes and to defend against such attacks.
Decipher&Translate- Used for figuring out secret codes and translating alien languages on first contact.
Defense- Used to defend against attacks; also to avoid triggered traps.
Demolitions- The use of place able explosives for the use of controlled destruction.
Electronics- Used for the bypassing of physical, or repairing of, tech based systems.
Engineering- Maintaining and repairing day to day ship systems and FTL devices
First Aid- Treating wounds and toxins in the field that surgeon hypos can't.
Gunnery- The use of mounted or fixed weaponry such as turrets or ship main cannons.
Heavy-arms- The use of weapons such as grenade launchers or light-machine guns.
Influence- The act of negotiating, intimidating, and changing of opinions of other.
Long-arms- The use of firearms longer then 12 Inches such as shotguns or sniper rifles.
Medicine- Performing surgery or formulating cures and antidotes.
Navigation- Plotting courses and detecting anomalies on projected paths.
Pilot Aerospace- The piloting of air and space craft.
Pilot Ground Craft- The piloting of land and burrowing craft.
Pilot Watercraft- The piloting of water and submersible craft.
Repair- Maintaining, making, and repairing of weapons and Armour.
Scanning- Planetary and space scanning for threats or anomalies.
Sense- Well your a lucky one aren't ya.
Short-arms- The use of firearms 12 inches or short such as pistols or Machine pistols
Sneaking- The art of moving silently and remaining unseen.
Survival- Used to find food or your direction on alien worlds.
Thievery- Lock-picking, pickpocketing, disguising, and disarming of traps.
Thrown- The throwing of ranged weaponry such as shuriken or grenades.
Unarmed- The use of natural weapons to attack if any; also governs grapples.
Acrobatics
Acting
Alertness
Archery
Athletics
Blades
Blunts
Cyber-warfare
Decipher&translate
Defense
Demolitions
Electronics
Engineering
First Aid
Gunnery
Heavy-arms
Influence
Long-arms
Medicine
Navigation
Pilot Aerospace
Pilot Ground Craft
Pilot Watercraft
Repair
Scanning
Sense 50 base
Short-arms
Sneaking
Survival
Thievery
Thrown
Unarmed
Description
Acrobatics- Used for jumping and balance checks.
Acting-The act of lying, conning, and impersonating.
Alertness- Used for spotting and listening also finding hidden loot and traps.
Archery- The use of bow or such like weaponry for the purpose of attacking.
Athletics- Used for climbing and running checks.
Blades- The use of bladed weapons for the purpose of attacking.
Blunts-The use of blunt weapons for the purpose of attacking.
Cyber-warfare- Hacking, cracking, or bypassing computer firewalls and fail safes and to defend against such attacks.
Decipher&Translate- Used for figuring out secret codes and translating alien languages on first contact.
Defense- Used to defend against attacks; also to avoid triggered traps.
Demolitions- The use of place able explosives for the use of controlled destruction.
Electronics- Used for the bypassing of physical, or repairing of, tech based systems.
Engineering- Maintaining and repairing day to day ship systems and FTL devices
First Aid- Treating wounds and toxins in the field that surgeon hypos can't.
Gunnery- The use of mounted or fixed weaponry such as turrets or ship main cannons.
Heavy-arms- The use of weapons such as grenade launchers or light-machine guns.
Influence- The act of negotiating, intimidating, and changing of opinions of other.
Long-arms- The use of firearms longer then 12 Inches such as shotguns or sniper rifles.
Medicine- Performing surgery or formulating cures and antidotes.
Navigation- Plotting courses and detecting anomalies on projected paths.
Pilot Aerospace- The piloting of air and space craft.
Pilot Ground Craft- The piloting of land and burrowing craft.
Pilot Watercraft- The piloting of water and submersible craft.
Repair- Maintaining, making, and repairing of weapons and Armour.
Scanning- Planetary and space scanning for threats or anomalies.
Sense- Well your a lucky one aren't ya.
Short-arms- The use of firearms 12 inches or short such as pistols or Machine pistols
Sneaking- The art of moving silently and remaining unseen.
Survival- Used to find food or your direction on alien worlds.
Thievery- Lock-picking, pickpocketing, disguising, and disarming of traps.
Thrown- The throwing of ranged weaponry such as shuriken or grenades.
Unarmed- The use of natural weapons to attack if any; also governs grapples.