Den of Dreams

Would you like to react to this message? Create an account in a few clicks or log in to continue.

Dare to Dream


    Skills

    Dynasif
    Dynasif
    Admin


    Posts : 17
    Join date : 2012-11-08
    Age : 35
    Location : In the world

    Skills                 Empty Skills

    Post  Dynasif Thu May 21, 2015 2:31 pm

    Skills: 20 Base except sense

    Acrobatics
    Acting
    Alertness
    Archery
    Athletics
    Blades
    Blunts
    Cyber-warfare
    Decipher&translate
    Defense
    Demolitions
    Electronics
    Engineering
    First Aid
    Gunnery
    Heavy-arms
    Influence
    Long-arms
    Medicine
    Navigation
    Pilot Aerospace
    Pilot Ground Craft
    Pilot Watercraft
    Repair
    Scanning
    Sense 50 base
    Short-arms
    Sneaking
    Survival
    Thievery
    Thrown
    Unarmed

    Description

    Acrobatics- Used for jumping and balance checks.
    Acting-The act of lying, conning, and impersonating.
    Alertness-  Used for spotting and listening also finding hidden loot and traps.
    Archery- The use of bow or such like weaponry for the purpose of attacking.
    Athletics- Used for climbing and running checks.
    Blades- The use of bladed weapons for the purpose of attacking.
    Blunts-The use of blunt weapons for the purpose of attacking.
    Cyber-warfare- Hacking, cracking, or bypassing computer firewalls and fail safes and to defend against such attacks.
    Decipher&Translate- Used for figuring out secret codes and translating alien languages on first contact.
    Defense- Used to defend against attacks; also to avoid triggered traps.
    Demolitions- The use of place able explosives for the use of controlled destruction.
    Electronics- Used for the bypassing of physical, or repairing of, tech based systems.
    Engineering- Maintaining and repairing day to day ship systems and FTL devices
    First Aid- Treating wounds and toxins in the field that surgeon hypos can't.
    Gunnery- The use of mounted or fixed weaponry such as turrets or ship main cannons.
    Heavy-arms- The use of weapons such as grenade launchers or light-machine guns.
    Influence- The act of negotiating, intimidating, and changing of opinions of other.
    Long-arms- The use of firearms longer then 12 Inches such as shotguns or sniper rifles.
    Medicine- Performing surgery or formulating cures and antidotes.
    Navigation- Plotting courses and detecting anomalies on projected paths.
    Pilot Aerospace- The piloting of air and space craft.
    Pilot Ground Craft- The piloting of land and burrowing craft.
    Pilot Watercraft- The piloting of water and submersible craft.
    Repair- Maintaining, making, and repairing of weapons and Armour.
    Scanning- Planetary and space scanning for threats or anomalies.
    Sense- Well your a lucky one aren't ya.
    Short-arms- The use of firearms 12 inches or short such as pistols or Machine pistols
    Sneaking- The art of moving silently and remaining unseen.
    Survival- Used to find food or your direction on alien worlds.
    Thievery- Lock-picking, pickpocketing, disguising, and disarming of traps.
    Thrown- The throwing of ranged weaponry such as shuriken or grenades.
    Unarmed- The use of natural weapons to attack if any; also governs grapples.

      Current date/time is Thu Nov 21, 2024 4:15 am