Weapons
You can carry one heavy weapon, one long-arm or Archery, and one Short-arm or Archery.
- Flechette x(Fx)
- Slug(S)
- Electric(El)
- Laser(L)
Ammo Types
- Cylinder(Cl)
- Clip(C)
- Integrated(In)
- Thermal (T)
- Internal Thermal(iT)(cooling speed)
- Belt(B)
Clips
- Single(S)(special)
- Semi-Auto(SA)
- X-Round Burst (Bx)
- Full auto (F)
Firing Modes
NOTE--Cooling: Weapons with an internal thermal clip start cooling after a turn of no use at cooling speed per turn unused.
- MAX:-50%
- Long:-25%
- Medium:0%
- Melee:-25%
Range Penalties
- Melee:1s
- Mid:2-25s
- Long:26-80s
- Extreme:81-120s
- MAX:121-160s
Bow Ranges
- Melee:1s
- Mid:2-15s
- Long:16-30s
- Extreme:31-45s
- MAX: 46-60s
Light Pistol Ranges
- Melee:1s
- Mid:2-20s
- Long:21-35s
- Extreme:36-50s
- MAX: 51-70s
Heavy Pistol Ranges
- Melee:1s
- Mid:2-50s
- Long:51-100s
- Extreme:101-150s
- MAX:151-200s
Assault Rifle Ranges
- Melee:1s
- Mid:2-400s
- Long:401-800s
- Extreme:801-1200s
- MAX: 1201-1600s
Sniper Rifle Ranges
- Melee:1s
- Mid:2-50s
- Long:51-100s
- Extreme:101-125s
- MAX: 126-150s
Shotgun Ranges (Slug)
- Melee:1s
- Mid:2-5s
- Long:6-15s
- Extreme:16-25s
- MAX:26-50s
Shotgun Ranges (Flechette)
- Melee:1s
- Mid:2-50
- Long:51-90
- Extreme:91-130
- Max:131-200
Light Machine Gun Ranges
- Melee:1s
- Mid:2-50
- Long:51-100s
- Extreme:101-150s
- Max:151-200s
Launcher Ranges (AoE: Two Squares)
- Melee:1s
- Mid:2-5
- Long:6-10
- Extreme:11-20
- Max:21-30
Thrown Weapon Ranges
- Melee Range: 0/0/100
- Mid Range: 25/25/50
- Long Range: 33/34/33
- Extreme Range: 60/30/10
- MAX Range:80/15/5
Three-Flechette Hit Percentage (1/2/3)
- Melee Range: 0/0/0/0/100
- Mid Range: 5/10/15/25/45
- Long Range: 20/20/20/20/20
- Extreme Range: 30/25/20/15/10
- MAX Range: 50/30/10/5/5
Five-Flechette Hit Percentage (1/2/3/4/5)
- Melee Range: 0/0/0/0/0/0/100
- Mid Range: 5/5/10/10/15/15/40
- Long Range:10/10/10/15/15/20/20
- Extreme Range: 20/20/15/15/10/10/10
- Max Range: 40/15/15/10/10/5/5
Seven-Flechette Hit Percentage (1/2/3/4/5/6/7)
Weapons Listing
- Damage:Kinetic 50
- Clip:5
- Firing Mode:Single Shot
Bows: Archery
Steele Tech Lancer
- Damage: Kinetic 25S
- Clip: 15C
- Firing Mode: Three-Round Burst
- Damage: Energy 30L
- Clip: 10iT(2)
- Firing Mode: Semiautomatic
- Damage: Energy 20L
- Clip: 30T
- Firing Mode: Three-Round Burst, Full-Auto
Light Pistols: Short-arm
Steele Tech Wraith
Kladz Corp Klexer
Axiom Aerospace ASMD Autopistol
- Damage: Kinetic 40S
- Clip: 4Cl
- Firing Mode: Semiautomatic
- Damage: Kinetic 25F3
- Clip: 6In
- Firing Mode:Semiautomatic
- NOTE:This weapon uses Shotgun (Flechette) ranges.
Heavy Pistols: Short-arm
Steele Tech Bullrog
Kladz Corp Flacxer (Reporting Name: "Flayer")
- Damage: Kinetic 40S
- Clip: 30C
- Firing Modes: Semiautomatic, Three-Round Burst, Full-Auto
- Damage: Energy 40L
- Clip: 25T
- Firing Modes: Semiautomatic, Two-Round Burst
Assault Rifles: Long-arm
Steele Tech Ghoul
Kladz Corp Takra
- Damage: Kinetic 75S
- Clip: 10C
- Firing Mode: Semiautomatic
- Damage: Kinetic 150S
- Clip: 2Cl
- Firing Mode: Single Shot
- NOTE: Must be deployed on Bipod
- NOTE: Uses Anti-Material Rounds
- Damage: Energy 90El/Energy 60L
- Clip: 20T/5iT(0.5)
- Firing Mode: Semiautomatic/Semiautomatic
Sniper Rifles: Long-arm
Steele Tech Corseca
Kladz Corp Monolith
Axiom Aerospace Longinus
- Damage: Energy 20F5/Energy 50L
- Clip: 4T/16T
- Firing Mode: Single Shot/Single Shot
- Damage: Kinetic 50S/Kinetic 20F5
- Clip: 8C/8C
- Firing Mode: Single Shot/Single Shot
- NOTE: Can only load one type of ammunition (Slug or Flechette) at once.
Shotguns: Long-arm
Steele Tech Omnia
Kladz Corp Miokaz
- Damage: Kinetic 40S, Altfire Kinetic 10F5
- Clip: 100B, Altfire 50B
- Firing Mode: Full-Auto
- NOTE: Can only load one type of ammunition (Slug or Flechette) at once.
- Damage: Energy 40L
- Clip: 100T
- Firing Modes: Three-Round Burst, Full-Auto
- Damage: Fire 35/Acid 30/Cold 25
- Clip: 75iT(5)/50iT(5)/100iT(5)
- Firing Mode: Full-Auto
- NOTE: Uses Shotgun (Flechette) ranges
- NOTE: Changing damage types is a full-round action if the Thermal Clip has not cooled down.
L.Machine Gun:Heavy-arms
Raiderz Tech Bandit
Kilzar Corp Zeaga
Axiom Aerospace Chimera
- Damage: Fire 25/Explosive.K 50
- Clip: 50iT(20)/6Cl
- Firing Modes: Full-auto/Single Shot
- NOTE: Primary Fire uses Shotgun (Flechette) ranges
- Damage: Fire 25/Explosive.E 30
- Clip: 50iT(30)/9In
- Firing Modes: Full-Auto, Three-Round Burst
- Damage: Explosive.K 50/Explosive.E 50
- Clip: 1In/1In
- Firing Mode: Semiautomatic
Launcher:Heavy-arms
Raiderz Tech Puma
Kilzar Corp Delvija
Axiom Aerospace Taurus
- Combat Knife: Kinetic Damage: 10+5 for every 5 above defense roll.
- Kallaki: Energy Damage: 10+5 for every 5 above defense roll.
Bladed Weapons
- Stun Baton: Stun Damage: 10+5 for every 5 above defense roll.
- Mace: Kinetic Damage: 10+5 for every 5 above defense roll.
Blunt Weapons
- Grenades: Any Damage: 100.
- Knife: Kinetic Damage: 10+5 for every 5 higher then defense.
- Axe: Kinetic Damage: 10+5 for every 5 higher then defense.
- Spear: Kinetic Damage: 10+5 for every 5 higher then defense.
- Energy net: Energy Damage: 10+5 for every 5 higher then defense.
- Chakram: Energy Damage: 10+5 for every 5 higher then defense.
- Thermal Knife: Fire Damage: 20+5 for every 5 higher then defense 1 use per mission.
Thrown Weapons
- C42: Kinetic Damage: 1000
- Chaka Energy Damage: 1000
- Supernova Fire Damage: 1000(Biotic)
Explosives
- You can carry two reloads for each weapon you are carrying.
- You can carry three grenades into a mission and one Explosive.
- You can carry three thrown weapon into a mission.
Ammo Notes
Last edited by Manek Iridius on Wed Jul 08, 2015 10:47 pm; edited 7 times in total (Reason for editing : Formatting complete)