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Dare to Dream


    Weapons

    Dynasif
    Dynasif
    Admin


    Posts : 17
    Join date : 2012-11-08
    Age : 35
    Location : In the world

    Weapons      Empty Weapons

    Post  Dynasif Thu May 21, 2015 9:16 pm

    Weapons

    You can carry one heavy weapon, one long-arm or Archery, and one Short-arm or Archery.


      Ammo Types
    • Flechette x(Fx)
    • Slug(S)
    • Electric(El)
    • Laser(L)


      Clips
    • Cylinder(Cl)
    • Clip(C)
    • Integrated(In)
    • Thermal (T)
    • Internal Thermal(iT)(cooling speed)
    • Belt(B)


      Firing Modes
    • Single(S)(special)
    • Semi-Auto(SA)
    • X-Round Burst (Bx)
    • Full auto (F)

    NOTE--Cooling: Weapons with an internal thermal clip start cooling after a turn of no use at cooling speed per turn unused.

      Range Penalties
    • MAX:-50%
    • Long:-25%
    • Medium:0%
    • Melee:-25%


      Bow Ranges
    • Melee:1s
    • Mid:2-25s
    • Long:26-80s
    • Extreme:81-120s
    • MAX:121-160s


      Light Pistol Ranges
    • Melee:1s
    • Mid:2-15s
    • Long:16-30s
    • Extreme:31-45s
    • MAX: 46-60s


      Heavy Pistol Ranges
    • Melee:1s
    • Mid:2-20s
    • Long:21-35s
    • Extreme:36-50s
    • MAX: 51-70s


      Assault Rifle Ranges
    • Melee:1s
    • Mid:2-50s
    • Long:51-100s
    • Extreme:101-150s  
    • MAX:151-200s


      Sniper Rifle Ranges
    • Melee:1s
    • Mid:2-400s
    • Long:401-800s
    • Extreme:801-1200s
    • MAX: 1201-1600s


      Shotgun Ranges (Slug)
    • Melee:1s
    • Mid:2-50s
    • Long:51-100s
    • Extreme:101-125s
    • MAX: 126-150s


      Shotgun Ranges (Flechette)
    • Melee:1s
    • Mid:2-5s
    • Long:6-15s
    • Extreme:16-25s  
    • MAX:26-50s


      Light Machine Gun Ranges
    • Melee:1s
    • Mid:2-50
    • Long:51-90
    • Extreme:91-130
    • Max:131-200


      Launcher Ranges (AoE: Two Squares)
    • Melee:1s
    • Mid:2-50
    • Long:51-100s
    • Extreme:101-150s
    • Max:151-200s


      Thrown Weapon Ranges
    • Melee:1s
    • Mid:2-5
    • Long:6-10
    • Extreme:11-20
    • Max:21-30


      Three-Flechette Hit Percentage (1/2/3)
    • Melee Range: 0/0/100
    • Mid Range: 25/25/50
    • Long Range: 33/34/33
    • Extreme Range: 60/30/10
    • MAX Range:80/15/5


      Five-Flechette Hit Percentage (1/2/3/4/5)
    • Melee Range: 0/0/0/0/100
    • Mid Range: 5/10/15/25/45
    • Long Range: 20/20/20/20/20
    • Extreme Range: 30/25/20/15/10
    • MAX Range: 50/30/10/5/5


      Seven-Flechette Hit Percentage (1/2/3/4/5/6/7)
    • Melee Range: 0/0/0/0/0/0/100
    • Mid Range: 5/5/10/10/15/15/40
    • Long Range:10/10/10/15/15/20/20
    • Extreme Range: 20/20/15/15/10/10/10
    • Max Range: 40/15/15/10/10/5/5


    Weapons Listing


      Bows: Archery

        Steele Tech Lancer
      • Damage:Kinetic 50
      • Clip:5
      • Firing Mode:Single Shot



      Light Pistols: Short-arm

        Steele Tech Wraith
      • Damage: Kinetic 25S
      • Clip: 15C
      • Firing Mode: Three-Round Burst


        Kladz Corp Klexer
      • Damage: Energy 30L
      • Clip: 10iT(2)
      • Firing Mode: Semiautomatic


        Axiom Aerospace ASMD Autopistol
      • Damage: Energy 20L
      • Clip: 30T
      • Firing Mode: Three-Round Burst, Full-Auto



      Heavy Pistols: Short-arm

        Steele Tech Bullrog
      • Damage: Kinetic 40S
      • Clip: 4Cl
      • Firing Mode: Semiautomatic


        Kladz Corp Flacxer (Reporting Name: "Flayer")
      • Damage: Kinetic 25F3
      • Clip: 6In
      • Firing Mode:Semiautomatic
      • NOTE:This weapon uses Shotgun (Flechette) ranges.



      Assault Rifles: Long-arm

        Steele Tech Ghoul
      • Damage: Kinetic 40S
      • Clip: 30C
      • Firing Modes: Semiautomatic, Three-Round Burst, Full-Auto


        Kladz Corp Takra
      • Damage: Energy 40L
      • Clip: 25T
      • Firing Modes: Semiautomatic, Two-Round Burst



      Sniper Rifles: Long-arm

        Steele Tech Corseca
      • Damage: Kinetic 75S
      • Clip: 10C
      • Firing Mode: Semiautomatic


        Kladz Corp Monolith
      • Damage: Kinetic 150S
      • Clip: 2Cl
      • Firing Mode: Single Shot
      • NOTE: Must be deployed on Bipod
      • NOTE: Uses Anti-Material Rounds


        Axiom Aerospace Longinus
      • Damage: Energy 90El/Energy 60L
      • Clip: 20T/5iT(0.5)
      • Firing Mode: Semiautomatic/Semiautomatic



      Shotguns: Long-arm

        Steele Tech Omnia
      • Damage: Energy 20F5/Energy 50L
      • Clip: 4T/16T
      • Firing Mode: Single Shot/Single Shot


        Kladz Corp Miokaz
      • Damage: Kinetic 50S/Kinetic 20F5
      • Clip: 8C/8C
      • Firing Mode: Single Shot/Single Shot
      • NOTE: Can only load one type of ammunition (Slug or Flechette) at once.



      L.Machine Gun:Heavy-arms

        Raiderz Tech Bandit
      • Damage: Kinetic 40S, Altfire Kinetic 10F5
      • Clip: 100B, Altfire 50B
      • Firing Mode: Full-Auto
      • NOTE: Can only load one type of ammunition (Slug or Flechette) at once.


        Kilzar Corp Zeaga
      • Damage: Energy 40L
      • Clip: 100T
      • Firing Modes: Three-Round Burst, Full-Auto


        Axiom Aerospace Chimera
      • Damage: Fire 35/Acid 30/Cold 25
      • Clip: 75iT(5)/50iT(5)/100iT(5)
      • Firing Mode: Full-Auto
      • NOTE: Uses Shotgun (Flechette) ranges
      • NOTE: Changing damage types is a full-round action if the Thermal Clip has not cooled down.



      Launcher:Heavy-arms

        Raiderz Tech Puma
      • Damage: Fire 25/Explosive.K 50
      • Clip: 50iT(20)/6Cl
      • Firing Modes: Full-auto/Single Shot
      • NOTE: Primary Fire uses Shotgun (Flechette) ranges


        Kilzar Corp Delvija
      • Damage: Fire 25/Explosive.E 30
      • Clip: 50iT(30)/9In
      • Firing Modes: Full-Auto, Three-Round Burst


        Axiom Aerospace Taurus
      • Damage: Explosive.K 50/Explosive.E 50
      • Clip: 1In/1In
      • Firing Mode: Semiautomatic



      Bladed Weapons
    • Combat Knife: Kinetic Damage: 10+5 for every 5 above defense roll.
    • Kallaki: Energy Damage: 10+5 for every 5 above defense roll.


      Blunt Weapons
    • Stun Baton: Stun Damage: 10+5 for every 5 above defense roll.
    • Mace: Kinetic Damage: 10+5 for every 5 above defense roll.


      Thrown Weapons
    • Grenades: Any Damage: 100.
    • Knife: Kinetic Damage: 10+5 for every 5 higher then defense.
    • Axe: Kinetic Damage: 10+5 for every 5 higher then defense.
    • Spear: Kinetic Damage: 10+5 for every 5 higher then defense.
    • Energy net: Energy Damage: 10+5 for every 5 higher then defense.
    • Chakram: Energy Damage: 10+5 for every 5 higher then defense.
    • Thermal Knife: Fire Damage: 20+5 for every 5 higher then defense 1 use per mission.


      Explosives
    • C42: Kinetic Damage: 1000
    • Chaka Energy Damage: 1000
    • Supernova Fire Damage: 1000(Biotic)


      Ammo Notes
    • You can carry two reloads for each weapon you are carrying.
    • You can carry three grenades into a mission and one Explosive.
    • You can carry three thrown weapon into a mission.


    Last edited by Manek Iridius on Wed Jul 08, 2015 10:47 pm; edited 7 times in total (Reason for editing : Formatting complete)

      Current date/time is Thu Nov 21, 2024 4:05 am