Biotics (Working Name)
Using Biotics drains fatigue
Fatigue FP: 100.
Fatigue Regen: 10 every 15secs.
Skills: Start at 15 If not a mutation 5 if a mutation.
Red-Attack
Blue-Defense
Purple-Support
Red- Used for Throw, Pull, Shock-wave, and Warp Attacks
Blue- Used for Harden, Barrier, Shielding, and Wall Defenses
Purple- Used for Healing, Movement, Stasis, and Singularity Supports
Actions
Standard
Use Attack Skill
Use Defense Skill
Use Support Skill
Red-Attacks-Cost:5
Attacks- Effect
Throw- Gravity 5 for 5 rolled and dazed for 1 round for every 20.
Pull- Gravity 5 for 5 rolled and pulled 1 square for every 10 and prone.
Shock Wave- Gravity 5 for 5 rolled and pushed back 1 square for every 5.
Warp- Gravity 5 for 5 rolled weakens K.Resist by 5 for every 15.
Blue-Defense-Cost:5
Defense- Effect
Harden- K.Resist 5 for every 15.
Barrier- E.Resist 5 for every 15.
Shielding- F.Resist, C.Resist, or G.Resist 5 for every 15.
Wall- 1 Square for every 10 makes partial cover lasts for
Purple-Support-Cost:5
Support- Effect
Healing- Heal 5hp for every ten rolled
Movement- +1 square for every 10 rolled
Stasis- holds a creature for 1 round for every 30 rolled
Singularity- lasts for 1 round for every 20 rolled higher then defence rounds and lifts 1 creature and 1 additional creature for every 50 rolled. Minimum 1 Round area of 2s Radius.
Using Biotics drains fatigue
Fatigue FP: 100.
Fatigue Regen: 10 every 15secs.
Skills: Start at 15 If not a mutation 5 if a mutation.
Red-Attack
Blue-Defense
Purple-Support
Red- Used for Throw, Pull, Shock-wave, and Warp Attacks
Blue- Used for Harden, Barrier, Shielding, and Wall Defenses
Purple- Used for Healing, Movement, Stasis, and Singularity Supports
Actions
Standard
Use Attack Skill
Use Defense Skill
Use Support Skill
Red-Attacks-Cost:5
Attacks- Effect
Throw- Gravity 5 for 5 rolled and dazed for 1 round for every 20.
Pull- Gravity 5 for 5 rolled and pulled 1 square for every 10 and prone.
Shock Wave- Gravity 5 for 5 rolled and pushed back 1 square for every 5.
Warp- Gravity 5 for 5 rolled weakens K.Resist by 5 for every 15.
Blue-Defense-Cost:5
Defense- Effect
Harden- K.Resist 5 for every 15.
Barrier- E.Resist 5 for every 15.
Shielding- F.Resist, C.Resist, or G.Resist 5 for every 15.
Wall- 1 Square for every 10 makes partial cover lasts for
Purple-Support-Cost:5
Support- Effect
Healing- Heal 5hp for every ten rolled
Movement- +1 square for every 10 rolled
Stasis- holds a creature for 1 round for every 30 rolled
Singularity- lasts for 1 round for every 20 rolled higher then defence rounds and lifts 1 creature and 1 additional creature for every 50 rolled. Minimum 1 Round area of 2s Radius.